The sentient-warframe chimera, the forgotten, weakest part of The New War - Caliban!

Release date: 2021-12-15

Passive: Adaptation, but worse. It applies to teammates as well but they are either shield gating or running the real thing.
Razor Gyre - Become a spinning vortex of death. Hold MB1 to accelerate the maelstrom, increasing damage or target an enemy by tapping MB1 to dash toward them. Hitting enemies inflicted with Sentient Wrath creates a destructive blast.
Sentient Wrath - Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly lifted into the air, where they take amplified damage for a short time.
Lethal Progeny - Call on Caliban’s Sentient aspect to produce up three Conculyst comrades to fight by his side, and repair his shields.
Fusion Strike - Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor and shields from all enemies that touch it.

Acquisition: Pure pain. Main blueprint is purchased from the Market. Component blueprints are acquired from Narmer Bounties after completion of The New War.

  • @sandriver
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    28 days ago

    Pre-rework Hydroid is definitely overselling how bad he is, lol. Pre-rework Hydroid couldn’t even shieldgate without a Helmnith once they “fixed” his energy economy; pre-rework Hydroid had obnoxious charge casts and long casting animations all over his kit. Pre-rework Hydroid was a relic and clearly built around hiding in his puddle to get his crowd control off so he could play for a bit before repeating the cycle. Pre-rework Hydroid was what people who don’t play Loki think Loki is: a slow, weak, pure CC frame.

    In my opinion as an active Caliban player, there are four core criticisms of him that all appear to being addressed by the rework:

    • his energy economy is absurdly stringent and even Dispensary/Equilibrium can only just keep up if you’re trying to juggle all 3 of his buddies and all 3 fallout fields; good luck trying to manage a shield gating Helminth without Duviri decrees.
    • his 1 was fundamentally bad at everything it tried to do (another CC, a mobility tool, and a nuke).
    • his 4 is so close to being a functional nuke, but falls juuust short.
    • much less time spent casting.

    And as a bonus I seriously hope they unbug Sentient Wrath so it applies its DV through Overguard again, like it’s supposed to. It works fine on Demos and Acolytes! Why is it broken suddenly!

    Even though I think there are frames that genuinely need it more, I’m overjoyed he’s getting a rework. I genuinely love the frame and how strong he already is, so I can’t wait for what is hopefully another golden age for a hidden boss, like what happened with Sevagoth and Yareli.