@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 4 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting...www.pcgamer.comexternal-linkmessage-square0fedilinkarrow-up131cross-posted to: pcgaming@lemmy.ca
arrow-up131external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting...www.pcgamer.com@nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish • 4 months agomessage-square0fedilinkcross-posted to: pcgaming@lemmy.ca