Previously, I used a special ClientId
type to refer to connected clients and stored their data in several resources.
I wasn’t satisfied with this API and decided to try turning them into entities. Now, Entity
is the identifier, and components store related data. I’m quite happy with the results, but waiting for a review from the second maintainer: https://github.com/projectharmonia/bevy_replicon/pull/423
If you have any suggestions or ideas, feel free to comment 🙂
Just preparing the crate to the upcoming talk at Bevy Meetup #9. Still in a break from actual game development.
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