• @JayEchoRay@lemmy.world
    link
    fedilink
    English
    511 hours ago

    I see the title - and first thing I think

    “Oblivion, now with 16 times the upscalers” in Todd’s voices

    • Ogmios
      link
      fedilink
      English
      27 hours ago

      Yea, fan projects (when there is actual work put into it) are often significantly better than AAA remakes.

      • FenrirIII
        link
        fedilink
        English
        34 hours ago

        Fallout London, though not 100% finished, was a blast

        • Ogmios
          link
          fedilink
          English
          2
          edit-2
          3 hours ago

          Thanks for the tip!

          Edit: How close to finished is it? Their website lists version 1.01 as current.

    • @DireTech@lemm.ee
      link
      fedilink
      English
      52 days ago

      You joke, but I’d totally be down with an update that integrates better graphics technology and reduces modding issues. Ive played through it half a dozen times in VR and 2d and there’s still plenty of content I haven’t done. Only issue I have these days is the small pool of voice actors so every 5th person has the same voice.

        • @Joeffect@lemmy.world
          link
          fedilink
          English
          7
          edit-2
          2 days ago

          Unless they switch to one of the current Gen engines available, they will keep using the one they have, they just updated it’s now the creation engine 2… and that was for starfield and ES6. And it seemed like the same engine for starfield.

          • @ampersandrew@lemmy.world
            link
            fedilink
            English
            22 days ago

            This remake is allegedly going to be in Unreal. Even if ES6 is in Creation, their next project can move to something better.

            • Ephera
              link
              fedilink
              English
              32 days ago

              If it is in Unreal, that’s going to be interesting. Presumably, mod support is out the window then.

                • Ephera
                  link
                  fedilink
                  English
                  42 days ago

                  Well, I mainly mean that they’d need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they’d put that much work in for a cash grab remaster/remake.

                  I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

    • VindictiveJudge
      link
      fedilink
      English
      52 days ago

      Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

  • Ogmios
    link
    fedilink
    English
    82 days ago

    Oh man, I can’t wait for them to reveal it, so I can finally know about it.

    • @Sabin10@lemmy.world
      link
      fedilink
      English
      132 days ago

      Noooo, creation engine 2 is new, it definitely not a ball of bandaids wrapped around the netimmerse engine that was released in 1997.

        • Ephera
          link
          fedilink
          English
          52 days ago

          The thing is, the age of the engine doesn’t say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn’t have Fortnite money for that.

          • @falidorn@lemmy.world
            link
            fedilink
            English
            42 days ago

            No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

    • Virkkunen
      link
      fedilink
      42 days ago

      Unreal Engine is 26 years old. id Tech is 30 years old. What’s your point?

        • Virkkunen
          link
          fedilink
          32 days ago

          No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

          • @Tattorack@lemmy.world
            link
            fedilink
            English
            52 days ago

            That’s the issue with the current creation engine; it kind of is. That is what’s meant with “20 year old engine”.

            The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

            • Virkkunen
              link
              fedilink
              52 days ago

              UE doesn’t get “near rebuilt from the ground up every major release”, that would be an absurd waste of time and resources every time. It’s being updated and iterated over, just like how CE is.

              The problem here is that you don’t like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

              Creation Engine is the least of Bethesda’s games problems, it’s their game design that’s the big issue and the reason why thinks are so bleak.

              • @Tattorack@lemmy.world
                link
                fedilink
                English
                42 days ago

                You have… No idea what you’re talking about.

                I don’t like Bethesda games? The amount of time I’ve spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I’m right now doing yet another playthrough of Skyrim.

                The best way to understand what’s wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

                At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn’t capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn’t been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

                Yes, it’s BGE and their practices that are the problem, and it’s reflected in how they maintain their engine too.

              • @ampersandrew@lemmy.world
                link
                fedilink
                English
                22 days ago

                That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like…6. Thousands of planets, 6 quest designers. If your quest is, “go here, push a button, and come back,” just don’t bother putting the quest in the game.

                Likewise, Oblivion’s conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur’s Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

  • Walican132
    link
    fedilink
    English
    12 days ago

    That’s exciting. I wanted to play this again recently. I wanted specifically to play with a controller comfortably on a couch. This isn’t as easy as it sounds. My best bet was going to be getting the Xbox 360s digital version.