- cross-posted to:
- battlemaps@sh.itjust.works
- cross-posted to:
- battlemaps@sh.itjust.works
cross-posted from: https://dormi.zone/post/929219
OK, the previous map’s vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.
Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!
This is sweet, very Legend of Zelda. Thanks for sticking to a grid, too many “battle maps” are pretty pictures that don’t line up their difficult terrain and vision-blocking obstacles so it’s easy to, you know, battle on them.
Legend of zelda is an apt comparison - i used ALTTP’s stumps as reference for the bases of the 10ft wide trees!
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