KᑌᔕᕼIᗩ to Memes@lemmy.mlEnglish • 2 years agoAlready crackedlemmy.mlimagemessage-square224fedilinkarrow-up11.56K
arrow-up11.56KimageAlready crackedlemmy.mlKᑌᔕᕼIᗩ to Memes@lemmy.mlEnglish • 2 years agomessage-square224fedilink
minus-squareCorrodedlinkfedilinkEnglish4•2 years agoLots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
minus-squareR0cket_M00selinkfedilinkEnglish5•2 years agoProbably not as much as the money they derive from the live service model. Businesses do what makes them the most money.
Lots of games today force some sort of online element (ex. Cloud saves, workshop content, multiplayer, etc.) I wonder how much that costs them to maintain. I can’t imagine it’s that significant if they are dealing with multiple single player games.
Probably not as much as the money they derive from the live service model.
Businesses do what makes them the most money.