When COD Mobile (both Global and Garena) released in October 2019 - less than 4 years ago - it had 50 Tiers in the battle pass. I came back and it’s 200 tiers now, which is insane.

It’s especially shocking to see as one of the OG players of CODM - I played it since launch - to see firsthand just how desperate capitalism has become at squeezing the proles of as much money as possible at every possible level including something as mundane as gaming.

  • @banana_meccanica@feddit.it
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    1 year ago

    Well yes there are many 10$ good indie games but mostly are an hour experience. So still an expansive way to gaming that only millionaire streamers can enjoy. Should be exist a minimum longevity for games to exist and most indie fail on this.

    • @Addfwyn@lemmygrad.ml
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      21 year ago

      To begin with I think breaking entertainment down into hours per dollar is a bad idea, I have had a fantastic time with one-two hour game “experiences”. Even if we accepted that I don’t think that’s being fair at all however.

      Rimworld is my favourite game of all time (I am hovering around 2000 hours at the moment), and was made by a very small indie studio. Like, I am getting close to 100 hours of entertainment per dollar I spent on that, and the number keeps increasing. Stardew Valley is probably my third most played game and was made almost in its entirety by a single guy. Supergiant Games (Hades, Bastion, Transistor, Pyre) makes consistently some of the highest quality games on the market that will all last you a long time. Dyson Sphere Program is made by a tiny Chinese studio and they do phenomenal work. None of those games are “full” AAA priced games and can last you hundreds of hours if not more.

      In all honesty I only play a couple of the big AAA studio games per year, and the ones I play have fairly “classic” business models. I don’t play anything that subsists on microtransactions or battle passes or anything like that, and I have no lack of things to play.