Hello, so I am experiencing a problem in my javascript app where I cannot stop a user spamming a button. The app is used to draw three random numbers from a range. when a button is clicked, a number is drawn and a special animation plays, then the next number can be drawn. I am having trouble preventing the user from spamming the draw button. So far I have tried using a local variable called enabled which is set to false when the animation is playing and checked to be true before the actual animation function executes (its set back to false after it executes). I have also tried to remove and add the event listener of the button dynamically when it is pressed. Is there any way you guys think I can solve the issue? Thank you. The code should be in an image with the post.

  • @RouxFou
    link
    11 year ago

    Similar to SaintWacko, it looks to me like your invoke isn’t being allowed to complete before continuing. Your indenting in the animation function threw me off, were you intending to have the following lines inside a callback or a .then()?