Codex: Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.
1st Ability - Well of Life: Create a well of life on an enemy. Allies will gain health when damaging the target.
2nd Ability - Energy Vampire: Allies will gain energy over time when enemies are marked with Energy Vampire.
3rd Ability - Link: Any damage taken while Link is active will be channeled to a nearby enemy.
4th Ability - Blessing: Restore the health and shields of allies within Trinity’s Affinity aura while giving them some damage immunity.
Passive: Trinity commences revival of fallen allies in bleedout 25% faster and from 50% further away.
Progenitor: Cold
Subsumed Ability: Well of Life
Tactical Ability: Energy Vampire
Acquisition: Trinity’s main blueprint can be purchased from the Market. Trinity’s component blueprints are obtained from defeating Ambulas on Hades, Pluto. Trinity is also one of the 36 Warframes available in Duviri’s Normal Circuit Rotation.
Trinity was introduced in Warframe’s vanilla release (10/25/2012).
Trinity received a prime variant on 10/06/15, Update 17.6.
Last week: Frost
Trinity’s niche would be as a support frame, most effective in endurance missions like Survival and Defense. To a lesser degree, Trinity is also useful for Eidolon hunting and isn’t a bad choice if you’re playing public and trying to learn how to do these bounties.
While her general kit may be a little dated with the shift to Shield Gating, her abilities are still very useful for defending objectives and for providing your team with damage reduction. I think her main weakness is just how short her ability duration is for her 1st, 3rd and 4th abilities.
Well of Life:
Energy Vampire:
Link:
Blessing:
Also worth noting that Energy Leech bestows all remaining ticks when the marked target dies, so it’s compatible with high duration builds.