stopthatgirl7 to Technology@lemmy.world • 2 years agoUnity’s new “per-install” pricing enrages the game development communityarstechnica.comexternal-linkmessage-square82fedilinkarrow-up1689file-textcross-posted to: technology@lemmy.world
arrow-up1689external-linkUnity’s new “per-install” pricing enrages the game development communityarstechnica.comstopthatgirl7 to Technology@lemmy.world • 2 years agomessage-square82fedilinkfile-textcross-posted to: technology@lemmy.world
minus-square@Strider3200@lemmy.worldlinkfedilinkEnglish14•2 years agoHow is unity to determine a company’s revenue on a game if not self reported by a company?
minus-square@sibannac@lemmy.worldlinkfedilinkEnglish28•edit-22 years agoThey guess. We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms. From their FAQ.
minus-square@Browning@lemmings.worldlinkfedilinkEnglish26•2 years agoSo… They bill you based on a guess?
minus-square@ZapBeebz_@lemmy.worldlinkfedilinkEnglish17•2 years agoNot just any guess…a proprietary guess. So extra smokescreen and mirrors
minus-square@Strider3200@lemmy.worldlinkfedilinkEnglish4•2 years agoThanks for the clear response. 👍🏻
minus-square小莱卡linkfedilinkEnglish2•2 years agoTelemetry built in the proprietary software, just like any other propietary software really.
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
From their FAQ.
So… They bill you based on a guess?
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
Very legal, very cool.
Thanks for the clear response. 👍🏻
Telemetry built in the proprietary software, just like any other propietary software really.