• ono
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    1841 year ago

    That leaked email conveniently assumes the owner of Valve would sell it. I can’t think of a reason for Gabe to do that.

      • @WarmSoda@lemm.ee
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        411 year ago

        Other people work at Valve other than Gabe. It’s entirely possible there’s others in the top management team.

        • @ThisIsNotHim@sopuli.xyz
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          101 year ago

          Valve doesn’t have a management team.

          Maybe they could transition to being a worker-owned collective when Gabe wants to retire. I’m not sure what else keeps Valve as we know it alive post Gabe.

        • @rambaroo@lemmy.world
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          31 year ago

          Obviously other people work there, that doesn’t matter. What matters is who can make legal decisions about the company and I doubt that goes beyond Gabe. He’s a greedy bastard who really only cares about money. He’d make less in the long run if MS bought them out but that doesn’t mean the next person won’t take the payout.

          We’ve needed real alternatives to valve for a long time for this exact reason. They’re already a monopoly. If they get bought out they’ll abuse their status even more than they already have.

          • TWeaK
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            91 year ago

            He’s a greedy bastard who really only cares about money.

            What makes you say this?

              • TWeaK
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                21 year ago

                Not a surprising position for them to take, but yes that isn’t pro-consumer. I still don’t think that really backs up the statement “He’s a greedy bastard who really only cares about money.”

          • @jcit878@lemmy.world
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            41 year ago

            They’re already a monopoly

            but they arent. there are plenty of other storefronts out there, albeit many being publisher owned. steam continues to succeed not because it has cornered the market like some monopolies, but because it is pro consumer and actually embraced by its target audience

        • JokeDeity
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          271 year ago

          If Valve dies and I lose thousands of dollars in games, there won’t be another company for me, pure piracy until I die.

          • @A_Random_Idiot@lemmy.world
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            71 year ago

            Its gonna happen.

            Cause its already happened with other services, like Direct2Drive. Lost dozens of games from that being bought/sold/going under/rebranding whatever weird as fuck path its taken to be able to keep my money and not let me have any of the games I bought.

            Digital Distribution is a plague, and most people refuse to look past the tip of their instant gratification to realize it.

            • Uriel238 [all pronouns]
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              31 year ago

              Oh we did look. Gabe’s promise was to give us warning and an unlock on all our games so it could run without steam. There might be a jam in the rush to download and backup everything.

              I didn’t like digital distribution and have been burned by Stardock (for selling out to Gamestop) and then by Gamestop (for shutting down my account without cause or notice). But Steam is the least offensive of the DD offerings.

              Then again I’ve never been wronged by Steam and others have. Others have, amd I understand Steam support can be ruthlessly cold.

              I still have CD and DVD games I like with no DD alternative sources. (I’ll buy them from GOG when they’re on the cheap just for convenience.) Some of them have exceeded their official shelf lives, and would depend on finding a no-disc-check mod online.

              In this age, we should be able to download a game from any archive and just keep our licenses. But our society and the game industry only gets more and more resentful of its customer base.

              If Steam dies, I’ll likely just pirate relentlessly and only actually buy games whose dev teams I want to support. ( Terraria and DRG serve as good examples – games where lighting and mining are complex mechanics). And the industry will suffer every time a DD platforn enshittifies.

            • @WarmSoda@lemm.ee
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              1 year ago

              I argue that digital is good as long as you make backups of your games.

              I have an external drive full of steam games that steam can’t touch. So I’ll always have those games. Barring I lose the drive or don’t transfer the files before it becomes unreadable.

              Another example where digital is good imo is the Switch. Those tiny game cards can suck my ass. If I drop one on my carpet it’ll be gone until next spring. Having multiple games saved on SD cards is the way to go.

              Other than that, I agree.

              • @A_Random_Idiot@lemmy.world
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                1 year ago

                You’re backups wont work if valve ceases to exist, since you need to be logged into a steam account, that owns the games, to restore the backups.

                Same reason my D2D games ceased to work, cause D2D went away, along with their authentication servers.

                • @WarmSoda@lemm.ee
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                  41 year ago

                  That hasn’t been true for like ten years now.
                  Obviously anything that needs an internet connection will require steam. But pretty much almost all single player games do not need steam to run.

          • @redcalcium@lemmy.institute
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            41 year ago

            Valve did promise their customers will have a way to access their game if the company have to shutdown. But if the company got enshittified instead of dying, suck to the customers I guess.

            • @rambaroo@lemmy.world
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              1 year ago

              I don’t know why people would trust Valve on that. They’ve blatantly lied a bunch of times yet for some reason people let them get away with it.

    • @gamer@lemm.ee
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      621 year ago

      This is the biggest problem with Valve at the moment. They’re awesome, but only because of the current leadership. Once these guys retire or die, it’s very likely Valve will enshittify like every other business.

      Valve needs to be hit by regulators at some point. They just have too much market power.

      • JokeDeity
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        191 year ago

        I wish the decent guys who started companies would leave a directive for the company that must be followed to prevent it from becoming just another shitty piece of garbage like everything else these days has become thanks to the geniuses with business degrees running the world.

        • TWeaK
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          1 year ago

          But there’s no practical way you could hold the future owners of the business to that directive. If you own the business, you get to set the directives, including overwriting previous ones.

          The only way to enforce it is to maintain controlling interest in the business. Or, at least spread the interest among multiple parties so no one person can dictate it.

            • TWeaK
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              31 year ago

              Even then though you could have employees voting to change the direction of the business. If someone offers to buy the business for billions, then it’s possible everyone would vote to accept the sale and change everything.

              The business is always going to change over time.

      • @rambaroo@lemmy.world
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        1 year ago

        Valve is not awesome at all. Ffs, they didn’t become a monopoly by accident. People need to stop worshipping this company just because they started packaging wine with their app.

        This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.

        PC gaming will become a total shit show if Valve dies and they’ll be fully responsible for it.

        • TWeaK
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          131 year ago

          This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.

          But the thing is, Valve were never really dicks about it. They gave you a storefront, but it was actually useful. They collected user hardware data, but presented it aggregated to you and didn’t use it for marketing. Valve did many of the things gamers are rightly wary of, and did some of them first, but they rarely did it in a way that was predatory towards their users, like many other businesses do.

        • @shitescalates@midwest.social
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          31 year ago

          What valve does is so distinct from what most of the industry does the comparison is laughable. Valve is still a company and not our friend sure, but they are not openly anti-consumer like EA or Blizzard. And they don’t abuse their monopolies like Google or Microsoft.

        • @FreeLikeGNU@lemmy.world
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          18 months ago

          just because they started packaging wine with their app

          Even if that’s all they did, that is more than anyone else is doing. What they really did was make nearly every game they sell easily playable without requiring you to use Windows. As byproduct, DXVK (part of Valve’s Proton) provides greater compatibility and performance for Windows users as well (Intel ARC driver and DX9 game support for example). They have salaried employees working exclusively on making this work and their development is open source for anyone to use modify and share. Epic or any other store front could freely take advantage of this work and benefit why don’t they do that instead of whining?

      • dual_sport_dork 🐧🗡️
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        46
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        1 year ago

        Mojang, at least, was not founded by two guys who gave Microsoft the finger on their way out the door at their previous job.

          • dual_sport_dork 🐧🗡️
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            171 year ago

            ?

            Other than the part about tons of money, basically nothing you just said is actually true.

            I also think you’re conflating the person, Markus “Notch” Persson, with the company, Mojang. By the time Microsoft bought Mojang, and Minecraft, Notch had already left any kind of development role on Minecraft years before.

            Notch himself has made several small indie games after Minecraft, none of which were successes. Mojang also made another game after Minecraft, Scrolls (now “Caller’s Bane,” after they got sued by Bethesda over the name). It was also not a success. So much for “not creating anything since.”

            • @kboy101222@lemm.ee
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              51 year ago

              They’ve also made Minecraft Dungeons and Minecraft Legends. Both of which were meh successes.

              But honestly when you’ve got a cash cow eternity game like Minecraft, why TF would you need to make anything else?

      • @SkyeStarfall@lemmy.blahaj.zone
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        101 year ago

        Gabe seems to be able to handle wealth much better than notch, at least. If he would have been susceptible to falling off the deep end like notch, he would have already done so.

    • boo oneOP
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      121 year ago

      Right? Its like someone leering at you.

    • @DrVortex@lemmy.one
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      91 year ago

      Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington.

      You have no idea how this works.

      • LoafyLemon
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        511 year ago

        Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there’s the majority of employees sharing his ideals.

        • @rambaroo@lemmy.world
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          51 year ago

          No, that’s not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren’t.

        • TWeaK
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          21 year ago

          Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.

          Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.

          • Privatepower42
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            11 year ago

            @TWeaK @LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.

            • TWeaK
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              11 year ago

              Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It’s a relatively new thing, however where it’s being implemented in the UK it’s more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It’s great for people looking to get their investment out of a cash-rich business.

              It’s still a pretty good idea, but I’m not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.

              Either way though I’m fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it’s not like video games are some essential service that really belongs under social ownership.

              • Privatepower42
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                11 year ago

                @TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.

                • TWeaK
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                  1 year ago

                  The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn’t always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.

                  • Private ownership - the business works for the owner(s).
                  • Employee ownership - the business works for the employee shareholders.
                  • Co-op - the business works for the co-op member shareholders.
                  • Publicly traded - the business works for the public shareholders. Additionally, the CEO is bound to this by law (both in US and UK, and most other places I imagine), not just their employment contract, and in practice this means the CEO must pursue profits because that’s always what the vast majority of the stock market wants.

                  Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I’m just happy it’s not public.

                  Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.