Well, that's certainly an article title isn't it. But I mean it. Microsoft, don't you dare touch Valve. You're fat enough already and too big as it is.
Maybe they could transition to being a worker-owned collective when Gabe wants to retire. I’m not sure what else keeps Valve as we know it alive post Gabe.
But his son is now focused on his own business and it’s got nothing to do with gaming. Once Gabe is gone, I doubt Valve will remain privately owned and by the same people.
@WarmSoda@kadu it needs to be public domain or so that way anyone can get the rights to move forward with steam as the community demands it. An open source license will not go far enough.
Obviously other people work there, that doesn’t matter. What matters is who can make legal decisions about the company and I doubt that goes beyond Gabe. He’s a greedy bastard who really only cares about money. He’d make less in the long run if MS bought them out but that doesn’t mean the next person won’t take the payout.
We’ve needed real alternatives to valve for a long time for this exact reason. They’re already a monopoly. If they get bought out they’ll abuse their status even more than they already have.
Not a surprising position for them to take, but yes that isn’t pro-consumer. I still don’t think that really backs up the statement “He’s a greedy bastard who really only cares about money.”
but they arent. there are plenty of other storefronts out there, albeit many being publisher owned. steam continues to succeed not because it has cornered the market like some monopolies, but because it is pro consumer and actually embraced by its target audience
Cause its already happened with other services, like Direct2Drive. Lost dozens of games from that being bought/sold/going under/rebranding whatever weird as fuck path its taken to be able to keep my money and not let me have any of the games I bought.
Digital Distribution is a plague, and most people refuse to look past the tip of their instant gratification to realize it.
Oh we did look. Gabe’s promise was to give us warning and an unlock on all our games so it could run without steam. There might be a jam in the rush to download and backup everything.
I didn’t like digital distribution and have been burned by Stardock (for selling out to Gamestop) and then by Gamestop (for shutting down my account without cause or notice). But Steam is the least offensive of the DD offerings.
Then again I’ve never been wronged by Steam and others have. Others have, amd I understand Steam support can be ruthlessly cold.
I still have CD and DVD games I like with no DD alternative sources. (I’ll buy them from GOG when they’re on the cheap just for convenience.) Some of them have exceeded their official shelf lives, and would depend on finding a no-disc-check mod online.
In this age, we should be able to download a game from any archive and just keep our licenses. But our society and the game industry only gets more and more resentful of its customer base.
If Steam dies, I’ll likely just pirate relentlessly and only actually buy games whose dev teams I want to support. ( Terraria and DRG serve as good examples – games where lighting and mining are complex mechanics). And the industry will suffer every time a DD platforn enshittifies.
I argue that digital is good as long as you make backups of your games.
I have an external drive full of steam games that steam can’t touch. So I’ll always have those games. Barring I lose the drive or don’t transfer the files before it becomes unreadable.
Another example where digital is good imo is the Switch. Those tiny game cards can suck my ass. If I drop one on my carpet it’ll be gone until next spring. Having multiple games saved on SD cards is the way to go.
That hasn’t been true for like ten years now.
Obviously anything that needs an internet connection will require steam. But pretty much almost all single player games do not need steam to run.
Valve did promise their customers will have a way to access their game if the company have to shutdown. But if the company got enshittified instead of dying, suck to the customers I guess.
This is the biggest problem with Valve at the moment. They’re awesome, but only because of the current leadership. Once these guys retire or die, it’s very likely Valve will enshittify like every other business.
Valve needs to be hit by regulators at some point. They just have too much market power.
I wish the decent guys who started companies would leave a directive for the company that must be followed to prevent it from becoming just another shitty piece of garbage like everything else these days has become thanks to the geniuses with business degrees running the world.
But there’s no practical way you could hold the future owners of the business to that directive. If you own the business, you get to set the directives, including overwriting previous ones.
The only way to enforce it is to maintain controlling interest in the business. Or, at least spread the interest among multiple parties so no one person can dictate it.
Even then though you could have employees voting to change the direction of the business. If someone offers to buy the business for billions, then it’s possible everyone would vote to accept the sale and change everything.
Valve is not awesome at all. Ffs, they didn’t become a monopoly by accident. People need to stop worshipping this company just because they started packaging wine with their app.
This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.
PC gaming will become a total shit show if Valve dies and they’ll be fully responsible for it.
This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.
But the thing is, Valve were never really dicks about it. They gave you a storefront, but it was actually useful. They collected user hardware data, but presented it aggregated to you and didn’t use it for marketing. Valve did many of the things gamers are rightly wary of, and did some of them first, but they rarely did it in a way that was predatory towards their users, like many other businesses do.
What valve does is so distinct from what most of the industry does the comparison is laughable. Valve is still a company and not our friend sure, but they are not openly anti-consumer like EA or Blizzard. And they don’t abuse their monopolies like Google or Microsoft.
just because they started packaging wine with their app
Even if that’s all they did, that is more than anyone else is doing. What they really did was make nearly every game they sell easily playable without requiring you to use Windows. As byproduct, DXVK (part of Valve’s Proton) provides greater compatibility and performance for Windows users as well (Intel ARC driver and DX9 game support for example). They have salaried employees working exclusively on making this work and their development is open source for anyone to use modify and share. Epic or any other store front could freely take advantage of this work and benefit why don’t they do that instead of whining?
Other than the part about tons of money, basically nothing you just said is actually true.
I also think you’re conflating the person, Markus “Notch” Persson, with the company, Mojang. By the time Microsoft bought Mojang, and Minecraft, Notch had already left any kind of development role on Minecraft years before.
Notch himself has made several small indie games after Minecraft, none of which were successes. Mojang also made another game after Minecraft, Scrolls (now “Caller’s Bane,” after they got sued by Bethesda over the name). It was also not a success. So much for “not creating anything since.”
Gabe seems to be able to handle wealth much better than notch, at least. If he would have been susceptible to falling off the deep end like notch, he would have already done so.
Know what, that Gabe hasn’t fallen of the deep end like notch? Well, mostly by the lack of any controversy with him personally. Sure that’s not a perfect measure, but it still puts him above notch.
Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there’s the majority of employees sharing his ideals.
No, that’s not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren’t.
Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.
Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.
@TWeaK@LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.
Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It’s a relatively new thing, however where it’s being implemented in the UK it’s more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It’s great for people looking to get their investment out of a cash-rich business.
It’s still a pretty good idea, but I’m not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.
Either way though I’m fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it’s not like video games are some essential service that really belongs under social ownership.
@TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.
The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn’t always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.
Private ownership - the business works for the owner(s).
Employee ownership - the business works for the employee shareholders.
Co-op - the business works for the co-op member shareholders.
Publicly traded - the business works for the public shareholders. Additionally, the CEO is bound to this by law (both in US and UK, and most other places I imagine), not just their employment contract, and in practice this means the CEO must pursue profits because that’s always what the vast majority of the stock market wants.
Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I’m just happy it’s not public.
Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.
That leaked email conveniently assumes the owner of Valve would sell it. I can’t think of a reason for Gabe to do that.
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Other people work at Valve other than Gabe. It’s entirely possible there’s others in the top management team.
Valve doesn’t have a management team.
Maybe they could transition to being a worker-owned collective when Gabe wants to retire. I’m not sure what else keeps Valve as we know it alive post Gabe.
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What I don’t believe is that you know exactly what the situation is or the people involved and what their plans are.
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Ook
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I just did, kid. I just did.
@WarmSoda @kadu it needs to be public domain or so that way anyone can get the rights to move forward with steam as the community demands it. An open source license will not go far enough.
Yeah. What else would you like in your dream world?
I would like to be able to fly.
You don’t either. So stop acting like you do.
When I act like I know you can say that to me.
So like…
Now?
You’re pretty lost right now, aren’t you? That’s ok.
I’m more concerned that you seem to think Gabe is the only employee that works at Valve. It’s an interesting theory, I’ll give you that.
Obviously other people work there, that doesn’t matter. What matters is who can make legal decisions about the company and I doubt that goes beyond Gabe. He’s a greedy bastard who really only cares about money. He’d make less in the long run if MS bought them out but that doesn’t mean the next person won’t take the payout.
We’ve needed real alternatives to valve for a long time for this exact reason. They’re already a monopoly. If they get bought out they’ll abuse their status even more than they already have.
What makes you say this?
@TWeaK @rambaroo valve is currently fighting France for the right of consumers to share and resell games purchased on steam.
Not a surprising position for them to take, but yes that isn’t pro-consumer. I still don’t think that really backs up the statement “He’s a greedy bastard who really only cares about money.”
but they arent. there are plenty of other storefronts out there, albeit many being publisher owned. steam continues to succeed not because it has cornered the market like some monopolies, but because it is pro consumer and actually embraced by its target audience
Companies rise and die all the time. Let’s just hope when Valve dies, other (not shitty) company rises to replace it.
If Valve dies and I lose thousands of dollars in games, there won’t be another company for me, pure piracy until I die.
Its gonna happen.
Cause its already happened with other services, like Direct2Drive. Lost dozens of games from that being bought/sold/going under/rebranding whatever weird as fuck path its taken to be able to keep my money and not let me have any of the games I bought.
Digital Distribution is a plague, and most people refuse to look past the tip of their instant gratification to realize it.
Oh we did look. Gabe’s promise was to give us warning and an unlock on all our games so it could run without steam. There might be a jam in the rush to download and backup everything.
I didn’t like digital distribution and have been burned by Stardock (for selling out to Gamestop) and then by Gamestop (for shutting down my account without cause or notice). But Steam is the least offensive of the DD offerings.
Then again I’ve never been wronged by Steam and others have. Others have, amd I understand Steam support can be ruthlessly cold.
I still have CD and DVD games I like with no DD alternative sources. (I’ll buy them from GOG when they’re on the cheap just for convenience.) Some of them have exceeded their official shelf lives, and would depend on finding a no-disc-check mod online.
In this age, we should be able to download a game from any archive and just keep our licenses. But our society and the game industry only gets more and more resentful of its customer base.
If Steam dies, I’ll likely just pirate relentlessly and only actually buy games whose dev teams I want to support. ( Terraria and DRG serve as good examples – games where lighting and mining are complex mechanics). And the industry will suffer every time a DD platforn enshittifies.
I argue that digital is good as long as you make backups of your games.
I have an external drive full of steam games that steam can’t touch. So I’ll always have those games. Barring I lose the drive or don’t transfer the files before it becomes unreadable.
Another example where digital is good imo is the Switch. Those tiny game cards can suck my ass. If I drop one on my carpet it’ll be gone until next spring. Having multiple games saved on SD cards is the way to go.
Other than that, I agree.
You’re backups wont work if valve ceases to exist, since you need to be logged into a steam account, that owns the games, to restore the backups.
Same reason my D2D games ceased to work, cause D2D went away, along with their authentication servers.
That hasn’t been true for like ten years now.
Obviously anything that needs an internet connection will require steam. But pretty much almost all single player games do not need steam to run.
I didnt say to run the games. I said to unpack the backups.
Valve did promise their customers will have a way to access their game if the company have to shutdown. But if the company got enshittified instead of dying, suck to the customers I guess.
I don’t know why people would trust Valve on that. They’ve blatantly lied a bunch of times yet for some reason people let them get away with it.
Game only available through Microsoft Xbox online stadia
This is the biggest problem with Valve at the moment. They’re awesome, but only because of the current leadership. Once these guys retire or die, it’s very likely Valve will enshittify like every other business.
Valve needs to be hit by regulators at some point. They just have too much market power.
I wish the decent guys who started companies would leave a directive for the company that must be followed to prevent it from becoming just another shitty piece of garbage like everything else these days has become thanks to the geniuses with business degrees running the world.
But there’s no practical way you could hold the future owners of the business to that directive. If you own the business, you get to set the directives, including overwriting previous ones.
The only way to enforce it is to maintain controlling interest in the business. Or, at least spread the interest among multiple parties so no one person can dictate it.
The best way to do this would be to make the company Employee Owned
Even then though you could have employees voting to change the direction of the business. If someone offers to buy the business for billions, then it’s possible everyone would vote to accept the sale and change everything.
The business is always going to change over time.
Valve is not awesome at all. Ffs, they didn’t become a monopoly by accident. People need to stop worshipping this company just because they started packaging wine with their app.
This is the same company that literally started the trend of requiring storefronts and custom installers for their games with HL2… the exact same thing people whine about EA and Blizzard doing.
PC gaming will become a total shit show if Valve dies and they’ll be fully responsible for it.
But the thing is, Valve were never really dicks about it. They gave you a storefront, but it was actually useful. They collected user hardware data, but presented it aggregated to you and didn’t use it for marketing. Valve did many of the things gamers are rightly wary of, and did some of them first, but they rarely did it in a way that was predatory towards their users, like many other businesses do.
What valve does is so distinct from what most of the industry does the comparison is laughable. Valve is still a company and not our friend sure, but they are not openly anti-consumer like EA or Blizzard. And they don’t abuse their monopolies like Google or Microsoft.
Even if that’s all they did, that is more than anyone else is doing. What they really did was make nearly every game they sell easily playable without requiring you to use Windows. As byproduct, DXVK (part of Valve’s Proton) provides greater compatibility and performance for Windows users as well (Intel ARC driver and DX9 game support for example). They have salaried employees working exclusively on making this work and their development is open source for anyone to use modify and share. Epic or any other store front could freely take advantage of this work and benefit why don’t they do that instead of whining?
Money? Remember when people thought that about Mojang?
Mojang, at least, was not founded by two guys who gave Microsoft the finger on their way out the door at their previous job.
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?
Other than the part about tons of money, basically nothing you just said is actually true.
I also think you’re conflating the person, Markus “Notch” Persson, with the company, Mojang. By the time Microsoft bought Mojang, and Minecraft, Notch had already left any kind of development role on Minecraft years before.
Notch himself has made several small indie games after Minecraft, none of which were successes. Mojang also made another game after Minecraft, Scrolls (now “Caller’s Bane,” after they got sued by Bethesda over the name). It was also not a success. So much for “not creating anything since.”
They’ve also made Minecraft Dungeons and Minecraft Legends. Both of which were meh successes.
But honestly when you’ve got a cash cow eternity game like Minecraft, why TF would you need to make anything else?
Because no matter what you do or how well you do it, punters on the internet will act like you still owe them something.
Gabe seems to be able to handle wealth much better than notch, at least. If he would have been susceptible to falling off the deep end like notch, he would have already done so.
@SkyeStarfall @xkforce how do you know this?
Know what, that Gabe hasn’t fallen of the deep end like notch? Well, mostly by the lack of any controversy with him personally. Sure that’s not a perfect measure, but it still puts him above notch.
Right? Its like someone leering at you.
Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington.
You have no idea how this works.
Gabe Newell quit working for Microsoft before Windows 3.0 was released. Valve is an employee-owned private company, Gabe Newell ensured that even after his passing, Valve stays true to their roots as long as there’s the majority of employees sharing his ideals.
No, that’s not how it works. You have no idea how valves shares are spread out and neither does anyone else outside the company. Just because Valve employees own shares does not mean their votes are all equal, in fact they almost certainly aren’t.
Their text book is publicly available, so I disagree.
@LoafyLemon @boo @ono @DrVortex @rambaroo what book?
https://www.valvesoftware.com/en/publications
Employee owned businesses are something else, Valve is just a regular privately owned business, one that the owner works for and takes a salary from.
Employee owned businesses are owned by all of the employees, collectively, with a slightly more democratic decision making process. The CEO still makes the decisions, but employees have a right to have their input heard as shareholders. With Valve, Gabe has the final say on everything.
@TWeaK @LoafyLemon it’s not a co-op. Still, that would be an interesting business model in the gaming space. I think people would be down to support something really alternative. I’m tired of MS and apple and all these business that are still stuck in old school business mindset.
Co-ops are owned by a community, eg customers can be members. Employee owned businesses are just owned by the employees. It’s a relatively new thing, however where it’s being implemented in the UK it’s more of a tax fiddle - the business owner gets their business to buy itself from themselves, then the owner gets zero capital gains tax. If you sell a business for £25 million, you save on a £5 million tax bill. It’s great for people looking to get their investment out of a cash-rich business.
It’s still a pretty good idea, but I’m not holding my breath to see the range of companies adopting Employee Owned practice actually pass on all of the benefits to their employees.
Either way though I’m fine with Valve being a private business, at the bare minimum it retains the opportunity of being better than a publicly traded company. Also, it’s not like video games are some essential service that really belongs under social ownership.
@TWeaK I’m a little confused about the overall post and the UK position since we are talking about an American company but yes, alternative business models are needed. Thank you for contributing.
The UK example was more about their method of transitioning from private ownership to employee ownership, basically me going on a tangent to say that it isn’t always all great. However the nature of the different types of business ownership is consistent everywhere, more or less.
Valve is up there at private ownership, not employee ownership. Arguably employee or co-op ownership might be better, but I’m just happy it’s not public.
Like you say, a co-op business in the game space would be interesting. Something like a mutual insurance company, where the customers also own shares in the business.