I have to admit that looking back Duviri is probably my favorite update to Warframe in terms of content and gameplay.

The circuit is a fun addition that is both difficult at times but also scales exponentially into the power fantasy territory without ruining the overall balance since it’s just borrowed/temporary power. Searching for fragments is fun, the objectives go through pretty fast (especially now that defense is changed) and maps are easy to navigate and fun to fight in.

The open world Duviri is also a joy to explore and do missions in to the point that I am disappointed when we get the undercroft stage. The area is beautiful, I even somewhat enjoy the drifter combat despite it being atrocious. Still better than regular warframe melee I guess :P

The wyrm fight has got to be one of the best boss fights they’ve made, especially in steel path. I only wish I didn’t have to do them so many times repeatedly for those damn pathos clamps.

With the addition of kullervo and new arcanes they also addressed the initial issue of duviri just not having enough proper rewards in it, and hopefully they keep adding to it even more. I haven’t had the chance to test the incarnon adapters yet so dunno how that holds up but it also seems like something that can be easily expanded in the future.

TL;DR Duviri is a pretty good and fun update all things considered. I’m enjoying it more than the previous open worlds for sure, I just hope it gets some QoL updates and new rewards so we have a reason to go back to it often.

  • @tiresieas
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    12 years ago

    I have to say I mostly agree. Combat is janky but fine and rewarding when you get good at it, unlike the mash fire/attack of base Warframe. The Wyrm is cool, but I kinda wish it was more like the trailer (fight it on horseback midair vs fight in the arena). I like the Undercroft and Circuit, they’re good challenges especially for longer runs. I like the random nature of runs, encouraging me to build (both in the foundry and in the modding sense) weapons I haven’t touched in a long time. And I really like that we’re finally getting some proper Void lore.

    My main complaint is how janky Duviri is as an open-world co-op experience compared to the rest of the game, including other open worlds. It really just gets exacerbated due to the longer nature of doing a run of Duviri Experience, but the amount of host migrations and/or progression halting bugs for one reason or another has me going back to playing solo only.

    My major wish is for the interruption system to be translated to base Warframe. I feel like one of the community’s major sticking points still is the Eximus rework, especially with the early days of Duviri when 1 Blitz can waltz up and 1-shot the defense objectives. The new Dax enemies have special attacks that we can interrupt, I just want that to be applied to the Eximus to interrupt their abilities.