promo image of the Warframe Devstream #173

Tenno!

Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!

Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!

See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!

  • Keegen
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    71 year ago

    Companion rework looks great, here’s hoping that the rebalanced abilities will make it so all or at least most of companions are viable.
    Hydroid looks really strong. His 2 still looks pretty meh, but that just means it’s a free subsume slot at worst. The biggest issue with Corrosive procs is they don’t go all the way to 100%, Hydroid fixes that making them very potent. Excited to try the changes out in-game when they arrive!

    • Keegen
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      41 year ago

      The shield gating change is likely to be pretty controversial but I’m very glad they made it, I always hated the Decaying Dragon Key cheese, turning it into a mod preserves the playstyle while legitimizing it. Scaling shield gate duration with shield size was long overdue, it was always incredibly stupid that having less shields was better than more shields. I wonder if this will also fix Arcane Aegis making you invincible during it’s duration even when at rank 0.

      • Dystopia
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        31 year ago

        The changes to shield gating making it scale with modded shields seems pretty good to me. It was very counterintuitive before that having less shields would make shield gating more effective and enabled some immortality loops. I also like the idea that negative shields makes it easier to activate mods based on taking health damage without needing to use a mod like Combat Discipline. Obviously this has an upper bound where this stops being usable but at least those mods seem more usable to me now.

        This probably won’t change Arcane Aegis, I think there’s a partial shield gate preventing damage from bleeding into health, and Aegis is a continuous refill. They would probably have to tweak cooldowns/duration/activation chance if Aegis still makes being immortal too easy.

        • @SabreWalrus
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          21 year ago

          Ironically, since the Decaying Dragon Key will still reduce max shields, but also enforce the shield gate to the minimum possible 0.33 gate, the Decaying Dragon Key will now be the gear item of choice for builds that want to health tank and take health damage

          How the turns table

          • @S_H_K
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            21 year ago

            Yeah but that would be veery niche realy is not that bad to have some inmunity time in your health tanking. I run a Daikiyu Nikana Ash and never bothered with the gating or the key just run to their face and slash

            • @SabreWalrus
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              11 year ago

              It will be as niche as the content where shield gating builds were/are actually required

      • @S_H_K
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        21 year ago

        turning it into a mod preserves the playstyle while legitimizing it.

        They took their time but definitely is the BEST solution out there. They’re even running an alert for the ones that already have it working.