Hey everyone. I’ve been really wanting to start a survival world that acts similar to peaceful, but without the usual things like the lack of hunger and extremely quick regeneration. Are there any data packs you know of that can do this if this isn’t possible in-game via commands? Mods are a last resort for this.

What I’m looking for exactly in my world is: No Monsters. Neutral mobs can attack just as they would in easy/normal/hard. I noticed Polar Bears don’t attack when you go near their cubs in peaceful; I want them to attack me just as they normally should. Hunger still depletes just as it would in any other difficulty.

Things I want that I can already do in-game. Generate no structures Pillager Patrols cannot spawn Wandering Trader’s cannot spawn Phantoms cannot spawn

Anyone know how I can do any of this? I’ve already began my world in peaceful and want to change it as soon as I can.

  • @Halasham
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    31 year ago

    Just double checked and the 70 mob cap referenced in the mob-switch is the hostile mob cap. Passive and ambient mobs have separate caps so this should only turn off hostile mobs. However, in checking I found there’s a few things that a simple mob-switch like this won’t do: Prevent Raids if you somehow get Bad Omen Prevent manual spawning of the Wither Prevent hostile mobs in the Nether and End (you’d need separate switches in each dimension) Prevent spawners from spawning hostile mobs Prevent hostile mobs caused my lightning strikes (eg Skeleton Horsemen & Villagers converted to Witches)

    Source: https://techmcdocs.github.io/pages/GameMechanics/MobCap/

    • @DreitonLullaby@lemm.eeOP
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      1 year ago

      Ok thanks. I think I’ll do this then. I shouldn’t get bad omen because Pillager’s shouldn’t be spawning anyway. One problem though that I forgot about for some reason: The world I’ve already created has no strongholds in it because I disabled the generation of structures. As for the nether and end: I wasn’t planning on visiting the other dimensions in this world.

      • @Halasham
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        11 year ago

        Hrm, I have an idea that may work if you want to keep this Stronghold-less world: Use Creative/Command Blocks to spawn 80 zombies or skeletons, give them all names via nametags, and put them in a prison in world-spawn. This should work the same as a Mob Switch except there won’t be an easy On/Off but it’s sounding like you’re after always-off anyway so that shouldn’t be too big a problem.