• @sbv@sh.itjust.works
    link
    fedilink
    English
    132 years ago

    Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.

      • @sbv@sh.itjust.works
        link
        fedilink
        English
        52 years ago

        As a player, I hate the feeling that the DM is nerfing an encounter. As a DM, I hate the feeling that I’m steamrolling the players.

        I’m a complicated person.

        • @ArbitraryValue@sh.itjust.works
          link
          fedilink
          English
          3
          edit-2
          2 years ago

          The DM trick that solves both problems is cheating but never getting caught.

          (You can tell that I’m the collaborative-storytelling sort of person. If the outcome of a dice roll would make everyone have less fun, why use that outcome?)