Give me your best structure ideas!

  • @Halasham
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    37 months ago

    Overgrown paths in temperate biomes (ie those with exposed grass/podzol) -Rare lanterns along these trails(maybe also add extinguished/damaged lanterns) Occasional ruined villager buildings (like in the zombie-village structure but stand-alone and potentially half buried) -More likely in biomes where villages don’t spawn (make it seem like they’re sparse failed settlements, subtle world-building that there aren’t villages for that biome)

    Ruins. Like zombie villages but no zombies, buildings are partially buried. -Has ruined walls. (subtle worldbuilding that the reason villages don’t have walls is that for reasons unknown villager-made walls don’t work while golems kinda do)

    Rare non-wrecked ships. -A few villagers complete with beds and workstations on a ship modeled after the shipwrecks from the aquatic update. I’d say similar rarity to mycelium islands.

    • @WillFord27@lemmy.worldOP
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      17 months ago

      I love that first idea! It would make the game feel so much more alive and make each world much more unique. Just trails from village to village would do a lot!

      Funny you should mention non-wrecked ships, I made a mod for exactly this in 1.19.4 called Unwrecked Ships lol. Maybe I should update it to 1.20