It’s time for the original sound based frame, the main cause of integer overflow damage numbers - Banshee!

Release date: 2013-03-18

Passive:All of Banshee’s equipped weapons, including Gunblades such as Redeemer, and weapons equipped on Sentinels should they be present, are treated as silent.
Sonic Boom - Banshee emits a sonic shockwave that pushes targets in range with enough force to incapacitate or kill attackers.
Sonar - Using acoustic location, Banshee’s Sonar power finds and tracks enemies, and exposes critical weak spots to everyone in your squad.
Silence - Using Silence surrounds Banshee in an aura that stuns enemies and will limit their perceptions and tactical response to gunfire and Warframe attacks.
Sound Quake - Channeling all of her acoustic energy into the environment, Banshee uses ultrasonic reverberations to violently shake the ground.

Acquisition: Banshee’s blueprints can be researched from the Tenno Lab in the Dojo.

  • KeegenOP
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    31 year ago

    I’m pretty sure Banshee (and Saryn) were the newest frames when I first started playing the game. I played as her a decent amount back then, but I mostly used her for her Sound Quake (which used to be a duration based ability with a flat 100 energy cost, that also made you immune while using it). Nowadays her role is making silly numbers happen with Sonar and using Silence with Gloom to CC everything to stay alive (it’s augment makes subsuming it onto Ash a decent choice as well). Her 1 can strip armor with it’s augment as well, but I don’t think many people run Banshee for that.