• @kryptonianCodeMonkey@lemmy.world
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    1 year ago

    That’s the most broken thing I’ve ever seen. Even before the “you get to keep the previous roll into perpetuity if you want” bit. Rolled a 10? Cool. You could run into battle wearing only magnets that attract weapons and arrows alike and still bounce them off your flesh like Superman… forever.

    Edit: I misread the text. My bad. No supermanning here. In fact, looks like it’s a significantly worse ring of protection with a higher rarity.

    • @mr_e_s@lemmy.world
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      141 year ago

      Pretty sure you misread the text here. This doesn’t actually give you a higher AC. It just adds one number that you also dodge on on top of your current AC.

      So, in the example in the image with an AC of 14 and if you rolled a 4 you would still have an AC of 14. So if someone rolled a 16 they would hit you. If they rolled a 22, they hit. 24? That’s a hit. Only the specific number of 23 would count as a miss against your AC.

      The funny thing is, this item would be all but useless for a character with high AC, since you would lamost always roll over what someone was going to realistically be hitting you often with.