Hello everyone, Figured I’d ask here 'cause I’m getting the problem that got me to quit my previous world again: When I’ve got a sufficiently large build I want to make I can’t clearly envision how I want to assemble it. To take the current example: I’ve just finished building my Miner Mk2 after redesigning it (lost my BPs when I upgraded my PC) and I can already see that while leagues better than the Mk1 it will be insufficient for the big projects I want to do… so I’ve begun work designing it’s replacement. Thing is the replacement is a Large Grid mining vessel with a special mining bore-arm that I’d designed separately and special connector-arm to be able to transfer material to my ground-base. I’ve got those two elements but I can see several ways to set up the internals and I’m not sure which one to go with… or how I’d want to stylize the Hull since I couldn’t exactly fly a LG brick.

Anyone else get this problem? Should I design the hull first and then fit the functional bits inside it?

  • @ALostInquirer@lemm.ee
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    111 months ago

    Is there a sandbox/creative mode where you could try out the different designs you’re considering and prototype, calibrate, then save and use in a regular game? If so that may that may help in deciding which design you might prefer, as well as styling decisions.

      • @ALostInquirer@lemm.ee
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        111 months ago

        Only ever part of a free weekend, so not enough to know a ton about it, but I’ve played other similar-ish games.

        • @GregorGizeh@lemmy.zip
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          211 months ago

          Fair enough. The game is a huge sandbox that started out as just the creative mode, survival came later actually.

    • @HalashamOP
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      111 months ago

      Yeah, I have a backup of my survival world I use for that kind of creative testing. I still have this problem though.