• Neato
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    110 months ago

    Then you have casters blowing max slot every fight and trivializing them.

      • Neato
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        310 months ago

        Then you’re going to have boring spells that do damage akin to cantrips. No one wants homogenization.

        • @NotAnonymousAtAll@feddit.de
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          310 months ago

          I absolutely do want mechanical homogenization. Interesting variants can be handled with flavor without forcing everyone to learn completely new rules for every ability. The existence of generic rule systems (e.g. Savage Worlds) proves I am not alone with that view.

          • Neato
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            210 months ago

            Cool. And that exists in that game. But that’s not the core of dnd.

            • @NotAnonymousAtAll@feddit.de
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              210 months ago

              It was my impression that we are at this point discussing (rp)game design in general, not specifically D&D. If your context was D&D specifically, that explains a lot of the disagreement between us.