@prograhammingdev@lemmy.prograhamming.com to Games@lemmy.worldEnglish • 1 year agoStarfield End of the Year Updatebethesda.netexternal-linkmessage-square33fedilinkarrow-up167cross-posted to: games@sh.itjust.works
arrow-up167external-linkStarfield End of the Year Updatebethesda.net@prograhammingdev@lemmy.prograhamming.com to Games@lemmy.worldEnglish • 1 year agomessage-square33fedilinkcross-posted to: games@sh.itjust.works
minus-square@9715698@lemmy.worldlinkfedilinkEnglish9•1 year agoI don’t think they can get past the engine limitations needed. I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.
minus-squareBilb!linkfedilinkEnglish7•edit-21 year agoI think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.
I don’t think they can get past the engine limitations needed.
I still enjoyed playing through it, but Creation engine just can’t handle such a grand scope in a manner gamers expect to play these days.
I think it’s perfectly capable of being used to make a compelling game, but Starfield seems to be a game for which the strengths of the engine AND the strengths of the writers and designers at Bethesda are completely mismatched.