• @Enk1@lemmy.world
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    810 months ago

    That’s what proficiency and expertise is for. Higher charisma makes a character more naturally adept at those skills, but limited to no more than +5 unless you specialize in one of them. A +5 is nice, but when you start running into higher DC checks, like 15-20, a +5 isn’t super reliable.

    • @Paradachshund@lemmy.today
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      710 months ago

      I still think it’s too generalized, but I get your thought process. A giant muscley barbarian should be good at intimidation, as should a spooky necromantic wizard, but it’s not designed to make that easy to do. 3.5 did a better job at skills I think.

          • @Enk1@lemmy.world
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            210 months ago

            As a DM, the rules-as-written are more a suggestion than rules. As long as you’re consistent with applying your modified rules, give that Barb an Intimidation bonus based on STR or whatever you like. I have a pretty decent sized list of rules I treat differently than RAW, because some spells and abilities are never used - why cast anything else when you have access to Fireball?