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@Otherwise_Direction7@monyet.cc to 196@lemmy.blahaj.zone •
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1 year ago

What are the games that popped into your mind when it comes to this rule?

monyet.cc

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What are the games that popped into your mind when it comes to this rule?

monyet.cc

@Otherwise_Direction7@monyet.cc to 196@lemmy.blahaj.zone •
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1 year ago
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  • @Otherwise_Direction7@monyet.ccOP
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    3•1 year ago

    I never saw a game that has that feature, can you give an example of a game that have it?

    • @ElectroLisa@lemmy.blahaj.zone
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      6•1 year ago

      Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

      • @null@slrpnk.net
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        6•1 year ago

        What does DLSS have to do with TAA?

        • LinkOpensChest.wav
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          3•1 year ago

          They can both reduce aliasing, I guess? But they’re completely different things.

          And moreover, I’m struggling to understand what either has to do with the post.

        • @daellat@lemmy.world
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          3•1 year ago

          A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.

          • @null@slrpnk.net
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            2•1 year ago

            Sure, and they are both things you’d find under video settings.

            I meant more as an answer to the question OP asked.

            • @daellat@lemmy.world
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              2•1 year ago

              Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.

    • @leekleak@lemmy.world
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      6•1 year ago

      Fallout 76

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