I want to try and play some more games. That feels more fulfilling if you play games that you can finish and be done with.

So what are some good games that have zero (or close to zero perhaps) replayability? I’ll start with my own suggestions:

  • Return of the Obra Dinn: Amazing mystery/detective game. However once you’ve played it, you basically can’t play it again as you remember the solution already and the challenge of the game is trivialized.
  • Chants of Sennaar: Really great game about deciphering languages. However, once again, by playing the game once, you’ll remember the languages and the game has no challenge any more.
  • Outer Wilds: Mystery adventure game. There is some replayability as there are perhaps areas that you can still explore, but largely once you figure out the mystery and complete the game, there’s not much more to experience. Some people speedrun the game though.

All of the above games I value extremely highly even though I only played them ~8-10 hours.

Do you have any others?

  • @SorteKanin@feddit.dkOP
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    79 months ago

    I haven’t really tried a walking sim before but I suspect I’ll find it boring - considering the reviews on What Remains of Edith Finch, I’m statistically unlikely to dislike it though, so I guess I’ll give it a shot and see what I think :)

    • William
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      119 months ago

      If you like exploration and discovery, good “walking simulators” are actually really compelling.

      If you don’t like games without action, they’re going to feel rather boring.

      I definitely recommend trying one, at least.

    • @cloudless@lemmy.world
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      49 months ago

      Try changing your mindset when you approach the game, treat it like an interactive exploration or a digital toy. You might get into it more easily doing that.

      I would not recommend Road 96 although some people seem to like it.

      Instead, I would suggest “As Dusk Falls”.

    • Carighan Maconar
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      39 months ago

      Personally I thought What Remains Of Edith Finch was boring as hell as none of the emotional points hit and the super-low-fi sequences made the game feel almost buggy and as a result ruined a lot of the atmosphere.

      OTOH, I loved Firewatch, a great short interactive story about someone working in isolation and trying to get away from their life.