Like in the title I’m a new player and just looking for some advice. Back in 2018 when discord offered game I played then but really on started the fortuna quest and ofc the earth dungeons to get there. I just did the fortuna quest where thursby becomes legs and then a few dungeon quests. I also let the impulsive thoughts win and bought the gauss warframe and have been having fun with it :). I also got 3 relics from defending a cryopod, look like mossy orbs but I opened them when a mission had this swooshy icon over it (idk how to describe it) and I collected 10 rift thingys each to open them. I have no idea what I did but I got blueprints so I’m assuming I did something right
But any friendly tips? Is there any particular area (like free roam vs dungeons) I should be focusing on. Is there more than one story quest line per planet In free roam like the one with the iron rose in the box on earth or the aforementioned fortuna quest
I’m just kinda going from place to place progressing though dungeons but I lost and just feel like I’m kinda stumbling forward in the dark with no goal other than just go here and give em the ol swish swish stab stab bow l chicka bow wow
Edit: forgot to mention back when I briefly played in 2018 through discord I played Sayrin to Sayron, the disease or fungus idk one simply because poison damage seemed nice among other obvious reasons, but is she any good to play compared to gauss prime
Alright thanks for the info
No problem. This is mostly centered on beginners, there’s more for when you’re a bit further in the game but didn’t want the tips to be overwhelming or unhelpful to where you are currently. The only semi-advanced thing was calling out that Faction damage is good. Since it does nothing to all other factions some people discount it. Learning to use it now should save you pain in the future.
Ooh ok
Yeah I was definitely kinda shrugging it off too
But I’m assuming an upgraded faction damage plus that factions element weakness means big damage
Oh yeah, it really is. I was going to type up a big reply with a lot of math but it’s a little overwhelming so I’ll just lay out the hypothetical and show the results:
Imagine a gun that does 10 damage. Nice round number that’s easy to multiply. If we use max-ranked mods from each category (and using the basic versions, not any special ones) and then factor in the bonus damage from doing the right damage type your 10 damage per shot gun now does 340.7 damage per shot (on average, including mutlishot and crits). Then let’s run through again and only leave off the faction damage. Your 10 damage gun now only does 286.2 damage per shot, 54.5 damage less than with it. This difference only gets more exaggerated the bigger the base number your weapon does is.
Note: This math isn’t perfectly accurate as it assumes the weapon’s base damage isn’t going to be modified by what type of health your hitting. This damage type accounts for a very small proportion of the overall damage so while your numbers won’t be exactly as shown it should be close.
I only skimmed the comment but having damage in the hundreds seems much larger than in the tens