As video games develop more and more over the years, companies have been making them more and more realistic-looking. I can guess this is related to expectations, but am I the only one who doesn’t care about graphics? We could be using the same processing power to store worlds that have as much exploration potential as the Earth itself if we weren’t afraid to save on processing power by going back to 8-bit.

  • Thelsim
    link
    fedilink
    English
    96 months ago

    Speaking as a story-heavy RPG enthusiast, so my focus is more on story-telling and exploration. I don’t think it’s the graphics that’s holding back the exploration potential, but rather the complexity of actually creating huge game worlds. You tend to end up with either a procedural generated world without a lot of cohesion, or one that’s a mile wide but an inch deep in interactivity.
    Just look at Baldur’s Gate 3. It’s a hugely complex and reactive game world, but it’s locations and the way you are allowed to explore them are reduced to three linear chapters. Even if you switched to, say Baldur’s Gate 2 era graphics, it would still not be possible to create a game in a single huge explorable world with the same level of complexity and story telling.

    Though I’m definitely with you on scaling down the graphics in exchange for richer and more interactive worlds, I do think there’s a hard limit on how much better those worlds would get.

    • Call me Lenny/LeniOPM
      link
      fedilink
      English
      46 months ago

      Don’t forget though there’s more than one way to make interactivity. The original Legend of Zelda was the 8-bit equivalent of Breath of the Wild and offered a lot of intrigue in each stage when it came to where to go next by having the right cause and effect system.