What is everyone’s preferred general weapon loadout before getting the high end tech stuff ( i.e. Laser Weaponary, Bionic weapon, etc…)

Summarised I enjoy using:

  • Melee – Loaded Stick ( bludgeon weapon and works nicely with specific weapon martial art) – Kukri ( Cut weapon, nice with a good martial art and decent accuary for “knife” weapon)

  • Depending on ammo availability I take 1 secondary and 1 primary

  • Secondaries – Glock 19 ( modability, gun and ammo availability) – FN Five-Seven ( good penetration) – Sig P226 (personal preference)

  • Primaries – M4A1 (ammo and gun availability, good mod profile) – M14 EBR ( Decent all-purpose Marksman Rifle)

  • Throwables – Throwing Knives : 3 to 12 ( depends on loadout, silent, reusable and can cause bleeding) – 2 Molotovs ( Emergency crowd control, building demo) – 1 Grenade ( homemade or military grade, emergency use)

I do use other weapons and switch it up when situation demands, but for general purpose exploration and loot runs I can rely on the above loadout to handle most situations to my personal preferences.

  • @dumpsterlid@lemmy.world
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    09 months ago

    Honestly, I have probably gotten most of my kills from slings. I really like slinging in real life and it is fun and very practical to use them in CDDA. The staff sling does more damage, but a regular sling takes up basically no inventory space, if you decide you need to use it, just harvest some ammo nearby and you are set.

    Most of the time I don’t really pick huge fights, so any old M4A1 I find is usually more than enough firepower unless I am totally way in over my head.

    • @Fornax@lemmy.world
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      18 months ago

      I’ve heard that with enough throwing skill you can destroy a turret with only a stone. Is it true?