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@simple@lemm.ee to Games@lemmy.worldEnglish • 9 months ago

Doom Eternal's new official mod support includes 'the very same tools' used to create the game

www.pcgamer.com

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  • cross-posted to:
  • pcgaming@lemmy.ca
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Doom Eternal's new official mod support includes 'the very same tools' used to create the game

www.pcgamer.com

@simple@lemm.ee to Games@lemmy.worldEnglish • 9 months ago
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  • pcgaming@lemmy.ca
A new launcher and mod portal, plus a beta version of the idStudio toolset, are now live on Steam.
  • Druid
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    73•9 months ago

    Pog? I can’t even imagine what the mod community will cook up for this game. QoL, new enemies, maps, weapons? The possibilities are endless

    • all-knight-party
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      65•9 months ago

      “I made all the enemies Teletubbies”

      • Transporter Room 3
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        23•9 months ago

        And of course the ever-popular “I gave the Teletubby skins gigantic boobs”

        • @Gestrid@lemmy.ca
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          6•9 months ago

          Not to be outdone by the classic Thomas the Tank Engine character skin.

          • Transporter Room 3
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            4•9 months ago

            also with massive tits.

        • idunnololz
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          3•9 months ago

          Dammit I was hoping for giant dicks

          • Transporter Room 3
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            3•9 months ago

            Well you’re in luck, there’s a mod for that!

      • @fsxylo@sh.itjust.works
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        5•9 months ago

        If there isn’t a randy savage hell knight I have no faith in humanity.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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      25•9 months ago

      First thing I thought of was “I wonder if I can recreate the original game’s levels with this.”

      • Druid
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        1•9 months ago

        Original as in Eternal’s levels themselves or DOOM 1993’s?

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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          3•9 months ago

          The 1993 game.

          • @grrgyle@slrpnk.net
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            1•9 months ago

            It would definitely take some creative interpretation IMHO. That is if you’re using the gameplay of Eternal, you’ll want to make changes to the original maps structure and encounter design. Would be an intensely interesting project to take on… Even just an episode, or a level or two…

            I’m already thinking about how to “gate” different sections in episode 1 to work with Eternal’s arena based gameplay. Later episodes and Doom 2 gets easier, though.

            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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              9 months ago

              The only thing about the level design I think would get broken is the fact you can jump and other traversal methods. The original maps weren’t designed around that, and even Brutal Doom breaks them with the addition of jumping. But what’s broken is the intended progression and access to secrets and is also an easy fix. Just make the barriers higher or gaps further, etc.

          • Druid
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            1•9 months ago

            That’d be cool

    • @aphonefriend@lemmy.dbzer0.com
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      13•9 months ago

      Isabelle from animal crossing rip and tear when?

    • @hemko@lemmy.dbzer0.com
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      8•9 months ago

      Make enemies sexier

      • Ashen44
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        10•9 months ago

        impossible. they don’t call him mancubus for no reason 🥵

        • @hemko@lemmy.dbzer0.com
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          1•9 months ago

          deleted by creator

          • Druid
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            4•9 months ago

            https://doomwiki.org/wiki/Mancubus what?

    • @BruceTwarzen@lemm.ee
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      4•9 months ago

      It means that people could basically make endless games out of it, right?

    • Ricky Rigatoni
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      4•9 months ago

      Another Duke Nukem 3D remake that’ll get taken down by Randy Bitchford.

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