I’m half-way through Sedna right now. I have just 1 Warframe (though I did start building Limbo last night when I remembered I did that quest) and it, a long with my best weapons, are maxed out and either at mod capacity or damn near (still need endo for a few). MR5.

I have a railjack, I unlocked the Operator, and I have so many resources and credits. But everything is starting to take forever to kill and hurts me so much. When I did the whole Drifter quest thing, I choose everything I already used but it was so much stronger. The Warframe had way more shield and health even though I have Redirection and Vitality maxed out on it. The Boltor had a super high ROF compared to what mine has and did way more damage.

How the hell do I get that kind of power on my normal stuff? I know about Forma but I haven’t even seen some of the mods for the weapons I have I’ve seen suggested for maximum damage, so I’m just hanging onto those until it makes sense to use them. Is that really the only way to get stronger?

  • @Halasham
    link
    English
    9
    edit-2
    3 months ago

    Yeah, understanding how mods interact gets progressively more important as you go. I can explain how to make your weapons better, at least, quickly:

    Each ‘category’ of damage is multiplicative to other categories while all mods within a category are additive to each-other. The categories are Base (ex Serration), Elemental (ex Stormbringer), Multi-Shot (ex Split Chamber), Critical (ex Point Strike & Vital Sense), and Faction (ex Bane of Grineer).

    So, you could get the Arsenal to show you high numbers slapping all your elemental mods on a gun but it won’t be as effective as using 1-2 of each category. So, make the combo element that hurts whichever faction you’re fighting and use the appropriate Bane mod and you should cut through Sedna like you’re back on Earth.

    But there’s more; There’s several types of special mods that are only gotten from a few places:

    • Nightmare Mods: They give two positive effects. Nightmare mods tend to cost less mod cap and give less of the effect but getting two effects from one mod tends to be worthwhile (so long as both effects are good). They’re only acquired from Nightmare Mode Alerts that show up in places you’ve already unlocked.
    • Corrupted Mods: Give a positive effect and a negative effect. The positive effect tends to be larger than you could get on a normal mod when maxxed out and for some weapons or warframes the negative has no or almost no impact (ex less fire rate on a gun with 1 shot magazine, you reload rather than be slowed by fire rate). You get these buy opening the Dragon Vaults on Deimos missions which will require Dragon Keys.
    • Galvanized Mods: Give a positive effect and a conditional positive effect (ex more crit chance for a few seconds after getting a headshot) these are extremely powerful mods but you can only get them from the Arbitration shop on relays, which uses Vitus Essence from the Arbitration gamemode as it’s currency. You need to do every node on the star chart to unlock it.

    You can use these various special mods to squeeze even more power out of your gear, but you’ll likely need Forma to make best use of it all. And Orokin Catalysts.