• @MXX53@programming.dev
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      24 hours ago

      This opinion is unpopular among all but one of my friends, but I actually find tank controls to be fairly intuitive. If I haven’t played one in a while it takes me about 10 minutes to adjust, but after that, it is second nature for me. But I did play a ton of RE as a kid. Maybe that’s why.

      • @PlasticExistence@lemmy.world
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        13 hours ago

        Nothing wrong with knowing what you like. I grew up on arcades and early generation consoles, so my preference skews towards faster paced games with tight controls. Because of that I just don’t enjoy anything that I perceive as slow to control. To be fair though, any games from those early generations that felt slow to control didn’t appeal to me either.

    • @Cyyris@infosec.pub
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      1214 hours ago

      Yuck, yeah. I remember so much of the tension in the first Resident Evil was fighting with the damn controls. It’s like trying to run away from something in a dream, and your body isn’t doing what you want it to!

    • @xkbx@startrek.website
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      412 hours ago

      SR1 was nowhere near as bad as Tomb Raider. The combat was a bit boring and the puzzles were repetitive, but the platforming was significantly more viable than Tomb Raider.

      I mean, I haven’t touched either game in over two decades, and I only briefly played Tomb Raider versus the hundreds of hours I spent in all the Legacy of Kain games, and I frequently watch cutscene “movies” of the LoK titles, but I’m sure that hasn’t created a bias in me whatsoever.