Chloyster [she/her]M to Gaming@beehaw.org • 6 months agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1117
arrow-up1117external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]M to Gaming@beehaw.org • 6 months agomessage-square70fedilink
minus-square@perishthethought@lemm.eelinkfedilinkEnglish1•6 months agoTrue and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.
minus-square@Mrfiddles@feddit.nllinkfedilink1•6 months ago !To be honest, I kind of wish they just hadn’t bothered with portraying the ending. They set up such cool lore, and I didn’t really need the avant-garde film at the end. A cut to credits would’ve been fine.!<
True and you can do that as many times as you like. But to really get to the ending, you are racing against the clock.