Chloyster [she/her]M to Gaming@beehaw.org • 6 months agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1117
arrow-up1117external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]M to Gaming@beehaw.org • 6 months agomessage-square70fedilink
minus-squarepruwybenlinkfedilinkEnglish7•6 months agoSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.