I’ve fought the tank/spider a few times now and every time it’s been a slog. It has some of the more annoying abilities grabbed from other bosses, ex the Eidolon’s stomp, and seems to have the most staggering attacks out of all bosses, or at least uses them very frequently.

With most other bosses, even the more annoying ones like Kela or Profit Taker, I’m mostly thinking about how to play better using normal means to beat the boss… with H-09 I am just thinking to myself: ‘OK, how do I cheese this?’ for most of the second phase.

  • @latenightnoir@lemmy.world
    link
    fedilink
    English
    12 days ago

    I honestly enjoyed the tank! I do agree with you that the second phase is far more ground AoE and stagger-centric than what we’ve seen before, but I started Aim Gliding around the thing and barely get damaged now (boosting Parkour Speed helps a lot, I have a single Tauforged Yellow Archon Shard slotted for +22.5%). That should keep you clear of any ground-based shenanigans.

    As for the big physical attacks, I try to Bullet Jump straight up whenever I see it rearing, then hover with Aim Glide while it does its thing. It sucks a lot that they capped the ceiling to the crater’s lip, being boxed in like that does tend to make things a bit… cramped for my taste.

    I also found it vital to manage those tendrils it pokes out of the ground with priority, as those can DoT you down pretty fast.

    Other than that, it’s down to popping the weak points as fast as possible. I’ve had runs in Pub where neither I nor the tank got to do much, because my squadmates brought it down in under a minute (not counting the healing phase).

    To be honest, I have more trouble with its first phase, mainly with the aerial adds. It’s like my brain can’t fit them into its action plan. Still find it a good challenge, though, it’s just that it hasn’t clicked yet.

    • @HalashamOP
      link
      English
      119 hours ago

      Thanks! Bullet Jumping isn’t normally part of my moveset, I rely a lot more on Void Sling as I find I have more control over it in most instances. So, going 'round trying to, effectively, get headshots while flying at some random angle relative to the boss isn’t really my jam. At least I know there’s something that should work now.

      The first phase doesn’t phase me… except on hard mode where it turns off abilities and there’s a few orders of magnitude more adds than I can keep track of. I find trying to kill the spider inside the tank a lot more frustrating… to the point it’s less so damaging my warframe and more damaging my resolve not to quit mission.