The bird queen, air elemental, most underappreciated frame - Zephyr!
Release date: 2014-02-05
Passive: Striking from the skies above, Zephyr is significantly lighter in comparison to other Warframes, dramatically altering her airborne physics. While airborne, Zephyr’s equipped weapons gain a 150% Critical Chance bonus.
Tail Wind - From the ground, charge and release to launch Zephyr into an airborne hover. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst - Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence - Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado - Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental damage type they absorb the most. Shoot enemies engulfed in Tornadoes to do additional damage.
Acquisition: Zephyr’s blueprints can be researched from the Tenno Lab in the dojo.
Totally aware of how busted zephyr is, Just wish her flight was less clunky as it feels bit like Ivaras crit zipline where its something you set up in place rather than use dynamically like say Hildryn or Jades flgiht.
They really should at least add some particle effect / gust of wind below her when she’s hovering with her #1, it looks so janky lol. She’s basically A-posing mid air…