Conceptually this is right, but if I can be a bit pedantic on two points: critical maths isn’t quite right, the actual critical component of the damage formula is 1+crit_chance*(crit_damage-1); and faction bonuses are slowly drifting out of the meta for various reasons (like Elementalist mods and just not covering the factions people fight anymore). The last holdout for faction damage is basically Disruption and maybe Profit Taker if you’re trying to do it as quickly as possible.
Conceptually this is right, but if I can be a bit pedantic on two points: critical maths isn’t quite right, the actual critical component of the damage formula is
1+crit_chance*(crit_damage-1)
; and faction bonuses are slowly drifting out of the meta for various reasons (like Elementalist mods and just not covering the factions people fight anymore). The last holdout for faction damage is basically Disruption and maybe Profit Taker if you’re trying to do it as quickly as possible.Thanks for the corrections. I’ll have to look up the elementalist mods and see about changing my builds over if I need more power.