Assuming that I understand the way the mod works correctly, it gives +80% additive base damage per unique status effect currently on the target. That being the case, it will be inferior to a maxed Primed Pressure Point until three different status effects have been applied. Why does CO seem to be preferred when it just seems to be not as effective unless you’re also running a status primer of some kind?

  • @sXeth
    link
    English
    1
    edit-2
    1 year ago

    For status weapons, it will generally scale higher, because you’ll usually be splatting 1-3 from the physical types, + 1-2 elemetn statuses, plus whatever lifted or other less recognized ones.

    For crit weapons, you use the Sacrificial mods anyways.

    PPP basically only exists as a weird bandaid on the fact that Pressure Point didn’t get a full 10 rank treatment to begin with, but its use case was basically gone once the Sacrificial version showed up later.

    (in context of a stand alone weapon build. There are various otheer modifiers that apply in full-loadout builds, but most of those also diminish PPP either by applying even more status, or adding flat damage modifiers that make having any +Damage on the weapon semi-inconsequential)

    The one scenario that might make it have any use would be some sort of melee incarnon that like the Laetum/Phenmor perk relies on being neither a Crit or Status weapon.