The immovable force, an ironclad warrior, wearer of the mightiest codpiece - Rhino!

Passive: If Rhino falls far enough to incur a Hard Landing, the ground impact will discharge a shockwave that deals Impact damage and Knockdown in a 6 meter area of effect.
Rhino Charge - Rhino charges towards a target, clobbering any in his path and goring his victim.
Iron Skin - Rhino hardens his skin, insulating himself from all damage.
Roar - Grants all nearby Warframes increased damage for a short duration.
Rhino Stomp - Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are obtained from defeating Jackal on Fossa, Venus.

  • @Kaldo
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    8 days ago

    There is no prize to perfection, only an end to pursuit.

    Rhino is kinda simple but perfectly well-rounded and still relevant, and therefore kinda boring. He’s still very much a straightforward 2014 warframe, just scaled for today’s enemies, so I can’t bring myself to play him much. No special interactions with anything besides a huge dmg buff to everything, a huge tanking overguard ability and a huge aoe CC. Excellent abilities on their own and… that’s it.

    • @sandriver
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      17 days ago

      I will say he has the interesting gimmick that Charge inherits momentum, just like Slash Dash, so his movement is actually very interesting. I built my Rhino for parkour, including parkour shards and he’s quite fun to play. Credit to Mr Rhino himself, Amolistic., for finding that property.