The immovable force, an ironclad warrior, wearer of the mightiest codpiece - Rhino!
Passive: If Rhino falls far enough to incur a Hard Landing, the ground impact will discharge a shockwave that deals Impact damage and Knockdown in a 6 meter area of effect.
Rhino Charge - Rhino charges towards a target, clobbering any in his path and goring his victim.
Iron Skin - Rhino hardens his skin, insulating himself from all damage.
Roar - Grants all nearby Warframes increased damage for a short duration.
Rhino Stomp - Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
Acquisition: Main blueprint can be purchased from the Market. Component blueprints are obtained from defeating Jackal on Fossa, Venus.
There is no prize to perfection, only an end to pursuit.
Rhino is kinda simple but perfectly well-rounded and still relevant, and therefore kinda boring. He’s still very much a straightforward 2014 warframe, just scaled for today’s enemies, so I can’t bring myself to play him much. No special interactions with anything besides a huge dmg buff to everything, a huge tanking overguard ability and a huge aoe CC. Excellent abilities on their own and… that’s it.
I will say he has the interesting gimmick that Charge inherits momentum, just like Slash Dash, so his movement is actually very interesting. I built my Rhino for parkour, including parkour shards and he’s quite fun to play. Credit to Mr Rhino himself, Amolistic., for finding that property.