As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

    • Pteryx the Puzzle Secretary
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      26 days ago

      Concerning decoupling clues from locations, though, that only sometimes makes sense. It’s commonplace for a piece of evidence to only be meaningful in a particular context, and sometimes that context is the location in which it’s found.

      That being said, if you can’t move a clue, it becomes more important to make sure there are multiple ways to learn about it. Maybe if the PCs don’t see the muddy footprint in the garden, the gardener did.