The crystal geode, mineral manipulator, DE please give us Mirror Defense omnia fissure - Citrine!

Passive: Citrine emits a healing aura within a radius of 50 meters, granting the Geoluminesence buff to herself and allies that continuously recover a base 5 Health points per second. Whenever she picks up a Health Orb regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.

Acquisition: Main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment, awarded from Mirror Defense.

  • luxetobscura
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    6 days ago

    I recently took Citrine to EDA after a long period of dust collection and was pleasantly surprised by how well she aged.

    • Automatic priming with Prismatic Gem and (Re)Crystallize’s crit chance/damage bonuses make her a fun substrate for weapon builds that would otherwise be constrained by mod slots.
    • She also makes excellent use of Archon Continuity/Stretch and Arcane Impetus, freeing up efficiency/strength mod slots for defense and parkour.
    • Fractured Blast serves a dual purpose as health/energy regen and constant shield gating, so you can comfortably run negative efficiency (or deal with Energy Exhaustion/Constricted personal modifiers) as long as you keep up the KPM.

    My main gripes:

    • Preserving Shell upkeep is difficult in enemy-scarce environments and damage reduction doesn’t scale super well as of right now. I did the most boring thing possible and opted to run a shield gating build instead.
    • Crystallize casts so slowly that I felt compelled to use two amber cast speed shards.
    • Can we talk about how shitty Mirror Defense is, even after the overall defense changes to 3 waves per rotation? The hardest part about playing Citrine is farming her parts in the first place.