So you are saying that the following code will keep throwing e but if I used throw e; it would basically be the same except for the stack trace that would be missing the important root cause ?!
try {
} catch (WhateverException e) {
// stuff, or nothing, or whateverthrow;
}
Lol what’s wrong with this if the parent function catches it
The
catch
is useless if it’s just throwing the exception anywayIf you’re just going to throw it again, why bother catching it?
You don’t catch it if that’s the case
You could just not catch it and it’ll get thrown up the stack anyway.
If this is C# (and it looks like it is), this leads to you losing the original stack trace up until this point.
The correct way to do this in C# is to just
throw;
after you’re done with whatever you wanted to do in thecatch
.wait what ?
So you are saying that the following code will keep throwing
e
but if I usedthrow e;
it would basically be the same except for the stack trace that would be missing the important root cause ?!try { } catch (WhateverException e) { // stuff, or nothing, or whatever throw; }
Exactly. Aside from deleting your already built stack trace, as a bonus you’ll get another stack trace building call, enjoy wasted CPU cycles.