Finally, the ultimate weapon against boredom while waiting

  • @MeatsOfRage@lemmy.world
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    2219 hours ago

    My biggest fear was arriving at the app store and seeing the word free. Glad to see there’s still people making games where you just pay and get the game.

    • @st3ph3n@midwest.social
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      717 hours ago

      Yeah, and this game is 100% worth the ten bucks they’re asking for. I already own it on Steam (where it cost $20 when I got back at the beginning of the year), and will happily pay another $10 to have it on my phone too.

  • Fubarberry
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    15 hours ago

    Huh, google play is refusing to sell it to me. Getting a [OR- FGEMF-20] error code regardless of payment method.

    Edit: searching I came across a reddit thread, the post is older but all the comments are people complaining about this issue with trying to buy Balatro today.

    Edit2: working now for me, about 4 hours after the game went live

    • mozingo
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      418 hours ago

      Yea same issue on my end. Seems the balatro dev didn’t set up the shop properly.

    • @olicvb@lemmy.ca
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      117 hours ago

      maybe we can find an APK somewhere, I already own the game on steam and while steamlink works well, native app would be nice

  • Jo Miran
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    1118 hours ago

    Welp…goodbye Internet, I’ll see you in a few months.

  • @SepulchravesLibrary@lemmy.world
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    17 hours ago

    I’m chuffed it’s a one-time purchase. Before release I only had the option to pre-download and I was a bit fearful of inevitably sinking cash on microtransactions (despite the dev being vocally against predatory practices)

    Update: Transaction declined! They really are considerate of taking my money!

  • @HipsterTenZero
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    418 hours ago

    finally, i don’t have to stream from my PC to play the funny card game

  • CALIGVLA
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    419 hours ago

    It was kind of a bad move to not release it day one on mobile. If anything this game was made for mobile, it’s the perfect 5 minute waster.

    • @MeatsOfRage@lemmy.world
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      2119 hours ago

      They’re a small studio with a small budget. They probably didn’t have the skills and money. The success of the game on Steam would have given them the resources to do this.