Basic setup: Worthy Comradery for crit chance, and Tenacious Bond for crit damage. Arcane Crepuscular also works. It’s pretty reasonable set up ability nukers with a Huras Kubrow for near-permanent stealth for Crepuscular uptime.

Projectiles that work:

  • Breach Surge sparks (Wisp, Helminth)
  • Flechette Orb (Vauban) – unreliable

Projectiles that need a more stable experimental setup:

  • Seeking Talons (Garuda)

Not tested:

  • Dread Mirror bloodball (Garuda)
  • Airburst (Zephyr helminth) – if this works, it potentially has a setup on Piercing Navigator Ivara to make it actually deadly.
  • Breach Surge sparks (Wisp)
  • Antimatter Drop, Neutron Star (Nova)
  • Spectral Scream (Chroma)
  • Smiteballs (Oberon)
  • Radial Javelin (Excal)
  • Anything else…

Projectiles that don’t work:

  • Anything on Styanax :(

This is going to open up a really funny and gimmicky way of playing certain projectile casters. Theoretically I think Arcane Arachne + Arcane Crepuscular is going to be the setup to use to really push this.

Obviously I haven’t labbed this extensively yet, so if any fellow labmonsters want to have a go at it, be my guest! I just wanted to share that this is some truly beautiful spaghetti jank. Remember to thank Vauban for leaving this buggy code open to us.

  • Dystopia
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    42 days ago

    Before “crits” were removed from abilities, I remember people mentioning that Protea’s Blaze Artillary could be buffed by Harrow’s Covenant.

    spoiler

    Hotfix 33.6.1 (2023-07-31) Missed Notes:

    • With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged.

    A bit of a nerf if you were using any arcanes that triggered on crit, and if you were making use of Volt’s shields for the added crit damage multiplier.

    You can try to make use of the Scourge to make headshots a little more common, or void status but that’s a little more janky. Not all abilities can be redirected with a bullet attractor though, and sometimes projectiles will just orbit instead of homing in onto the enemy (maybe an issue with static enemies).

    • @sandriverOP
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      22 days ago

      There’s some further inconsistencies such as Gyre’s ability crits not being real and not subject to absolute crit buffs like Shadow Haze, nor crit damage buffs like Tenacious Bond.

      Still, I think Vauban’s flechettes’ odd status as hybrid ability-projectiles is the progenitor of any other bugged ability projectiles.