Pretty neat toy for all movement enjoyers.

Seem to be good with bullet jumping for rapid change in direction.

Nezha has an interesting bug where coptering right before you touch the ground preserves his low slide friction property, letting him skate along extremely quickly. You need to hold the crouch input, but he’ll retain his upright run animation despite having low slide friction.

I managed to trigger coptering to inherit Zephyr’s Tail Wind once, but never again. Not a bad tool for her though, and an okay blast implement for Funnel Clouds memes.

Generic tech where full-body casts retain the copter speed boost, so cancelling the copter into a cast lets you continue moving forward at speed while you cast. Great fun with Rhino Charge cancel and Blending Talons cancel.

With a high enough attack speed, coptering can be strung into an aerial heavy slam. Great for double Nira builds wanting to do something a bit different from punching the ground or hitting it with the Magistar incarnon.

What have people found? They’re certainly unique, and I love getting new mobility tools.

  • Dystopia
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    23 days ago

    So far, the best use for the perk that I’ve found is being able to change directions in the air after using an animation cancel to launch yourself. A Volt or Wisp in the team can make pulling off the animation cancel a lot harder.

  • luxetobscura
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    34 days ago

    They’re ok. Just a fun little toy that brings back nostalgia and not much more, at least for PvE purposes. My old hands are content to bullet jump as DE intended when they folded coptering into the game.

    Are they banned in Conclave?

    • Dystopia
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      33 days ago

      Looking at the patch notes, it sounds like they slipped in for the initial update adding them before being removed in the next hotfix.

      Not too sure how useful that speed boost is, normal slide attacks don’t preserve momentum, but you might be able do some dumb things by using auto melee and spamming ctrl while in the air. The dojo’s obstacle course might have been interesting if they allowed melee weapons to be wielded there instead of only holstered.

      • @sandriverOP
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        33 days ago

        I need to lab it more in depth, but attack speed causes you to rapidly cover the coptering distance, even though extremely heavy drag is applied to you unless you do the fake-slide bug (turns out it’s not just Nezha who can do it).

        I think it’s actually a legit movement tech, since coptering from your gun will activate the Synth Reflex condition and give you a turbo bullet jump out of your copter. At least for frames that don’t really need to run knockdown exilus mods.

  • Bonje
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    24 days ago

    Wish i could reset it with a wall run and role play a pingpong ball on lua tilesets