- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don’t play them at all, they do not deserve our money.
This is a weird take. Bethesda isn’t getting in the way of mods and actively supports them, it’s not like they pushed an update to screw over Fallout London, they’re not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It’s their franchise, they can do whatever they want.
I thought I’d heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda’s part if true.
https://www.ign.com/articles/the-elder-scrolls-4-oblivion-remake-details-reportedly-leak-online
Yup. They love to screw the community. All they care about is money. Fuck Bethesda.
How is that a dick move? Bethesda (and other companies) don’t owe anything to the very small community of modders of their products, and they certainly aren’t doing this rumoured remake out of spite for the Skyblivion team.
Half right. There are credible rumors that they’ll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it’s a major dick move.
How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.
Oblivion without the comically fucked-up levelling system sounds like a blast
I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it’s just annoying.
I’d rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG’s.
Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
I don’t think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It’s been a minute since I played through it so I might be mistaken but I don’t remember it being a problem, as opposed to OPblivion
I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so :-)
Skywind is being developed as well.
Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.
Morrowind had a decent story and great world building but the mechanics were absolute shit.
Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were “absolute shit”?
The absolute shit mechanics had some kernels of gold though. I loved my Fortify Strength 100 Jump 100 spell and my 10 chaingun lightning amulets. Very few games let you do properly weird stuff with magic.
the mechanics were absolute shit
Levitate on up to the top of my Telvanni tower and tell that to my face—oh wait, you can’t!
psh all i need is a horse and i will climb anything
Touché, but not even a horse can get you through a hole in the middle of a room’s ceiling.
Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.
I tried that once, found it too tedious, and just stopped levelling up instead
There is a group that’s remaking Morrowind in Skyrim, but I have absolutely no idea how far along they are https://tesrskywind.com/
If you think Oblivion’s was comically fucked up, I have to assume you didn’t play Morrowind. Which was basically the same but worse.
I did play it! But I found the significantly lower usage of level scaling made it much less of a problem. Like… it is still a car crash of a system, but I don’t have to compete with the fact that every enemy in the world is scaled to challenge me if I a) levelled perfectly and b) put every level into combat skills
The random hit chance thing is a separate issue though
I honestly can’t remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.
Oblivion XP was fun.
I’m waiting for skyrim and oblivion to be remade in OpenMW
There are mods that add Skyrim and Cyrodiil.
I think Project Tamriel Rebuilt and Project Tamriel are the ones.
I’ve not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.
I’ve used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn’t completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven’t gotten NPCs populating places by now, I have no idea what they’ve been doing this whole time (it’s been several years now since I checked it out).
The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
Skyblivion in OpenMW
They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.
Let’s see who can do it better, BGS or unpaid indie devs.
My money is not on BGS.
Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.
I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff
A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.
I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.
Nah, they could just make it smaller instead of filling it with slop
Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.
A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
Both and Neither.
It’s the same as the GTA remasters, it’s still Gamebryo running the game, but UE5 will be handling the rendering.
Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.
not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to.
The engine itself isn’t the problem developers just don’t optimize shit because they aren’t given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.
I think Avowed is the smoothest (strictly comparative) game on UE5 I’ve played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn’t make much sense to me considering the aren’t a lot of NPCs in town and they don’t move/have routines
I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.
Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.
I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.
I bought oblivion six years ago in anticipation of this release. Just another couple of years until it’s done.
I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.
That font, though… not a good choice for quickly delivering information. Mods to the rescue?
Funny, for me it’s the other way around. I probably played a couple hundred hours of Oblivion back in the day: modding, exploring and restarting. Never once finished the main quest. I’m thinking Skyblivion might be my chance to finally do it.
That’s me with every Bethesda game I played. I don’t even treat them as games to beat, just worlds to run around in.
just worlds to run around in
Which, ironically, was why I only played the main quest in Starfield vanilla. Running around empty, boring planets, with copy-pasted dungeons (there’s only, what, 10 varieties?), felt like nothing but a colossal waste of time.
So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).
Starfield never really grabbed my attention so I thankfully dodged a bullet with that one.
So glad I didn’t pay for it (Gamepass, with apologies to my Linux friends).
No need to apologise, people should have the option to play games however they want.
I got through about half the main story before the load-door-load-fastravel-load-door-load made me just give up. I learned later you can directly fast travel from the map but for some reason when I tried it initially it didn’t work and thought you had to go to your ship everytime.
Sweet, then I could finally play oblivion instead of giving up after the 34th crash