• @sbv@sh.itjust.works
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    132 years ago

    Dungeon Master culture is knowing the next attack will almost definitely knock a PC, but making it anyway. While internally screaming and praying for a nat 1.

      • @sbv@sh.itjust.works
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        52 years ago

        As a player, I hate the feeling that the DM is nerfing an encounter. As a DM, I hate the feeling that I’m steamrolling the players.

        I’m a complicated person.

        • @ArbitraryValue@sh.itjust.works
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          2 years ago

          The DM trick that solves both problems is cheating but never getting caught.

          (You can tell that I’m the collaborative-storytelling sort of person. If the outcome of a dice roll would make everyone have less fun, why use that outcome?)

    • LutzOP
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      32 years ago

      Ok, pet deaths are obviously off the table. I’ll gladly kill off a favoured NPC but I’m no monster.

    • LutzOP
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      22 years ago

      YouTube! Are you looking for full or clips?

  • @Slarlath@lemmy.world
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    2 years ago

    I love playing up the idea that I’m being an evil DM hell bent on a TPK which my players always manage to overcome. They’re all good friends and know that’s not what I’m really like but it almost becomes my own in game character. This meta BBEG they are constantly fighting