• Drew Belloc
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      911 months ago

      At least you players make distinctions, mine just check if they can kill, it doesn’t matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian

    • ProfessorOwl_PhD [any]
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      311 months ago

      I’m currently playing DiA and we have 2 idiot bloodknights in the party who regularly have to be held back from attacking the various non-enemy devils and demons we encounter. One of them is Lulu, whose backstory seemed suitable for me to build as a wild magic barbarian, but I think is meant to be much more helpful in the knowledge department than I’ve built her…

  • @HipsterTenZero
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    2611 months ago

    All skeletons are friends until proven otherwise (they are very quick to prove otherwise)

  • @YarHarSuperstar@lemmy.world
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    811 months ago

    I have this problem in souls games, like in the first Dark Souls where there is an NPC who looks like some kind of bug enemy thing but it turns out he’s actually an important NPC who gives you items and lets you interact with the fire keeper nearby.

    • The Picard ManeuverOP
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      311 months ago

      That guy after the spider boss?? I also killed him by accident on my first run, which sucked, because I was a pyromancer… Had to start leveling my build in a different direction from there on.