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At least you players make distinctions, mine just check if they can kill, it doesn’t matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian
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Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want
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I’m currently playing DiA and we have 2 idiot bloodknights in the party who regularly have to be held back from attacking the various non-enemy devils and demons we encounter. One of them is Lulu, whose backstory seemed suitable for me to build as a wild magic barbarian, but I think is meant to be much more helpful in the knowledge department than I’ve built her…
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All skeletons are friends until proven otherwise (they are very quick to prove otherwise)
I have this problem in souls games, like in the first Dark Souls where there is an NPC who looks like some kind of bug enemy thing but it turns out he’s actually an important NPC who gives you items and lets you interact with the fire keeper nearby.
That guy after the spider boss?? I also killed him by accident on my first run, which sucked, because I was a pyromancer… Had to start leveling my build in a different direction from there on.