ive never cared for the timer, it doesnt really add anything. Feels like something to put in an arcade game to stop players from hogging the cabinet for too long without paying up, same as lives.
Same . I always hated it myself
Does nobody remember SMB 2?
If you mean the one released in the US, it didn’t even come to Japan until the SNES days, IIRC, at which point it was called “Super Mario USA”. It was a re-skin and some reprogramming of another Japanese game.
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I wouldn’t call it “speed running” because I was never that good at it but I got really good at using Luigi to beat SMB2 level 6-2 without waiting for the birds. There’s a sequence of jumps only Luigi can do where you can beat that level and go on with your day.
I suspect they mean original mario games
you might need to clarify ‘original’
It was essentially a reskin of Doki Doki Panic, and not an original Mario game. Came to US as SMB2.
As they noted in the article, Wonder Flowers still have a timer. Assuming the timer exists to give you a sense of urgency I think it worked well enough being attached to the flower.
Although the only time it really worked was the first special level that was themed around rhythm. Maybe one of the hippos.
Maybe some sort of time attack would be fun. Although less like the battle stages and more limited timer.
Where’s /Snowflake Mario ?
I’m not quite sure what purpose lives still serve either, I wonder why they left those in.
Probably because coins need to have a purpose.
They could just make them another collectable, have 100 per level for players to find. Or use them as a currency to buy items or other perks.
In other mario games, coins can serve purposes other than lives
Lives were so plentiful in Wonder that they didn’t really exist. I remember having max lives and max coins, so I just bought a bunch of the poses because there was nothing else I could do.